[{"data":1,"prerenderedAt":628},["ShallowReactive",2],{"content-/mechanics/skills/charged-dash-of-projection":3,"children-/mechanics/skills/charged-dash-of-projection":627},{"id":4,"title":5,"accessibility":6,"ascendancy":6,"author":7,"body":8,"budget_tier":6,"build_tags":6,"class":6,"class_type":6,"complexity":6,"created":552,"damage_type":581,"description":91,"document_type":582,"extension":583,"forum_guide":6,"game":584,"gem_color":585,"investment_tier":6,"item_class":6,"league":586,"league_phase":6,"league_start":6,"league_type":6,"level":6,"level_requirement":587,"market_context":6,"meta":588,"navigation":610,"patch":611,"path":612,"pob_link":6,"profit_per_hour":6,"progress_stage":6,"rarity":6,"ratings":6,"seo":613,"skill_tags":614,"skill_type":619,"status":620,"stem":621,"strategy_tier":6,"tags":622,"updated":552,"video_guide":6,"video_update_328":6,"weight":6,"__hash__":626},"content/mechanics/skills/charged-dash-of-projection.md","Charged Dash of Projection",null,"poe-aio",{"type":9,"value":10,"toc":556},"minimark",[11,15,30,35,69,74,81,92,98,102,106,138,142,148,152,252,256,263,269,275,279,283,309,313,333,337,340,360,364,369,386,391,408,412,416,490,494,500,506,512,516,524,528],[12,13,5],"h1",{"id":14},"charged-dash-of-projection",[16,17,18],"blockquote",{},[19,20,21,25,26,29],"p",{},[22,23,24],"strong",{},"Quick Summary:"," Transfigured version của Charged Dash — thay vì dash đến điểm đích khi thả channel, bản này ",[22,27,28],{},"project một illusion di chuyển theo hướng dẫn"," và liên tục phát ra pulsing AoE waves trong khi illusion di chuyển. Player đứng yên, illusion làm damage — đảo ngược hoàn toàn cơ chế di chuyển gốc.",[31,32,34],"h2",{"id":33},"overview","Overview",[36,37,38,45,51,57,63],"ul",{},[39,40,41,44],"li",{},[22,42,43],{},"Skill Name:"," Charged Dash of Projection",[39,46,47,50],{},[22,48,49],{},"Skill Type:"," Active Attack (Transfigured)",[39,52,53,56],{},[22,54,55],{},"Gem Color:"," Green (Dexterity)",[39,58,59,62],{},[22,60,61],{},"Gem Tags:"," Attack, AoE, Movement, Channelling, Lightning",[39,64,65,68],{},[22,66,67],{},"Release:"," 3.28 Mirage (transfigured gem)",[70,71,73],"h3",{"id":72},"skill-identity","Skill Identity",[19,75,76,77,80],{},"Charged Dash of Projection là ",[22,78,79],{},"transfigured variant"," của Charged Dash gốc. Đây là một trong những thay đổi lớn nhất về gameplay philosophy:",[82,83,88],"pre",{"className":84,"code":86,"language":87},[85],"language-text","Charged Dash (gốc):\n- Channel để charge up\n- Thả để dash đến destination\n- Deal damage tại điểm đích và dọc đường dash\n- PLAYER di chuyển\n\nCharged Dash of Projection:\n- Channel để project illusion\n- Illusion di chuyển theo hướng dẫn (steerable)\n- Illusion phát ra pulsing AoE waves liên tục khi di chuyển\n- PLAYER đứng yên, illusion làm damage\n","text",[89,90,86],"code",{"__ignoreMap":91},"",[19,93,94,97],{},[22,95,96],{},"Triết lý thiết kế:"," Bản gốc là mobility skill kiêm damage. Bản Projection tách biệt hai yếu tố này — player có thể đứng yên ở vị trí an toàn trong khi illusion navigate qua enemies và deal damage.",[31,99,101],{"id":100},"how-it-works","How It Works",[70,103,105],{"id":104},"core-mechanic","Core Mechanic",[107,108,109,115,121,127,133],"ol",{},[39,110,111,114],{},[22,112,113],{},"Channel:"," Giữ skill button → project và điều khiển lightning illusion",[39,116,117,120],{},[22,118,119],{},"Steering:"," Di chuyển cursor/direction → illusion follow hướng đó",[39,122,123,126],{},[22,124,125],{},"Pulse Damage:"," Illusion liên tục phát ra AoE lightning waves trong quá trình di chuyển",[39,128,129,132],{},[22,130,131],{},"Duration:"," Channel duration quyết định thời gian illusion tồn tại",[39,134,135,137],{},[22,136,67],{}," Thả channel → illusion biến mất (không dash player)",[70,139,141],{"id":140},"illusion-movement","Illusion Movement",[82,143,146],{"className":144,"code":145,"language":87},[85],"Player: Đứng yên tại vị trí channel\nIllusion: Di chuyển theo hướng player điều khiển\n            ↓\n            Mỗi frame/interval: phát ra lightning pulse\n            ↓\n            Enemies trong pulse radius bị damage\n",[89,147,145],{"__ignoreMap":91},[70,149,151],{"id":150},"so-sánh-chi-tiết-với-bản-gốc","So sánh chi tiết với bản gốc",[153,154,155,170],"table",{},[156,157,158],"thead",{},[159,160,161,165,168],"tr",{},[162,163,164],"th",{},"Thuộc tính",[162,166,167],{},"Charged Dash",[162,169,5],{},[171,172,173,187,200,213,226,239],"tbody",{},[159,174,175,181,184],{},[176,177,178],"td",{},[22,179,180],{},"Player movement",[176,182,183],{},"Có (dash)",[176,185,186],{},"Không (đứng yên)",[159,188,189,194,197],{},[176,190,191],{},[22,192,193],{},"Damage timing",[176,195,196],{},"Khi dash + tại đích",[176,198,199],{},"Liên tục khi illusion di chuyển",[159,201,202,207,210],{},[176,203,204],{},[22,205,206],{},"AoE pattern",[176,208,209],{},"Line + destination",[176,211,212],{},"Pulsing waves theo path illusion",[159,214,215,220,223],{},[176,216,217],{},[22,218,219],{},"Mobility",[176,221,222],{},"Cao",[176,224,225],{},"Không có (riêng biệt)",[159,227,228,233,236],{},[176,229,230],{},[22,231,232],{},"Safety",[176,234,235],{},"Moderate (cần dash vào)",[176,237,238],{},"Cao (đứng xa)",[159,240,241,246,249],{},[176,242,243],{},[22,244,245],{},"Skill expression",[176,247,248],{},"Dash timing",[176,250,251],{},"Illusion navigation",[70,253,255],{"id":254},"pulsing-wave-mechanic","Pulsing Wave Mechanic",[19,257,258,259,262],{},"Khác với bản gốc, damage không phải burst mà là ",[22,260,261],{},"sustained pulsing",":",[82,264,267],{"className":265,"code":266,"language":87},[85],"Illusion di chuyển qua enemy pack:\n→ Pulse 1: Hit enemies trong radius\n→ (illusion di chuyển tiếp)\n→ Pulse 2: Hit enemies trong radius mới\n→ (illusion di chuyển tiếp)\n→ Pulse 3: Hit enemies...\n→ Kết quả: Enemies dọc theo path nhận nhiều hits\n",[89,268,266],{"__ignoreMap":91},[19,270,271,274],{},[22,272,273],{},"Ý nghĩa:"," Enemies đứng yên (như boss) nhận nhiều pulses = sustained DPS. Enemies di chuyển có thể bị miss một số pulses.",[31,276,278],{"id":277},"scaling-vectors","Scaling Vectors",[70,280,282],{"id":281},"primary-scaling","Primary Scaling",[107,284,285,291,297,303],{},[39,286,287,290],{},[22,288,289],{},"Lightning Damage"," — Mỗi pulse scale với lightning damage modifiers",[39,292,293,296],{},[22,294,295],{},"AoE Radius"," — Lớn hơn = pulse cover nhiều enemies hơn",[39,298,299,302],{},[22,300,301],{},"Channel Duration"," — Dài hơn = nhiều pulses hơn",[39,304,305,308],{},[22,306,307],{},"Attack Speed"," — Tăng pulse frequency (cần verify)",[70,310,312],{"id":311},"secondary-scaling","Secondary Scaling",[36,314,315,321,327],{},[39,316,317,320],{},[22,318,319],{},"Lightning Penetration"," — Essential cho endgame",[39,322,323,326],{},[22,324,325],{},"Shock"," — Pulses có thể apply shock",[39,328,329,332],{},[22,330,331],{},"Area Damage"," — Multiplier cho mỗi pulse",[70,334,336],{"id":335},"illusion-navigation-tips","Illusion Navigation Tips",[19,338,339],{},"Skill expression cao nhất khi biết cách navigate illusion:",[36,341,342,348,354],{},[39,343,344,347],{},[22,345,346],{},"Pack clearing:"," Di chuyển illusion xuyên qua center của pack",[39,349,350,353],{},[22,351,352],{},"Boss damage:"," Giữ illusion đứng yên gần boss (pulse nhiều lần vào cùng target)",[39,355,356,359],{},[22,357,358],{},"Safety:"," Đứng ở edge của screen, project illusion vào nguy hiểm",[31,361,363],{"id":362},"best-use-cases","Best Use Cases",[19,365,366],{},[22,367,368],{},"Strengths:",[36,370,371,374,377,380,383],{},[39,372,373],{},"Player safety cao — đứng yên ở vị trí an toàn trong khi deal damage",[39,375,376],{},"Sustained lightning AoE — pulsing waves excellent cho pack clearing",[39,378,379],{},"Steerable = skill expression cao, adapt theo tình huống",[39,381,382],{},"Không cần di chuyển = consistent damage không bị interrupt bởi positioning",[39,384,385],{},"Tốt cho players không muốn dash vào nguy hiểm",[19,387,388],{},[22,389,390],{},"Weaknesses:",[36,392,393,396,399,402,405],{},[39,394,395],{},"Mất mobility từ bản gốc — phải dùng skill khác để di chuyển",[39,397,398],{},"Player đứng yên = dễ bị hit bởi telegraphed attacks",[39,400,401],{},"Channelling = có thể bị interrupt bởi stun",[39,403,404],{},"Learning curve cao: cần learn cách navigate illusion hiệu quả",[39,406,407],{},"Không phù hợp cho fights cần constant movement (DoT ground, etc.)",[31,409,411],{"id":410},"gem-links-synergies","Gem Links & Synergies",[70,413,415],{"id":414},"recommended-supports","Recommended Supports",[153,417,418,428],{},[156,419,420],{},[159,421,422,425],{},[162,423,424],{},"Support",[162,426,427],{},"Benefit",[171,429,430,440,449,459,469,479],{},[159,431,432,437],{},[176,433,434],{},[22,435,436],{},"Faster Attacks",[176,438,439],{},"Tăng pulse frequency",[159,441,442,446],{},[176,443,444],{},[22,445,319],{},[176,447,448],{},"Essential cho lightning",[159,450,451,456],{},[176,452,453],{},[22,454,455],{},"Increased AoE",[176,457,458],{},"Lớn hơn pulse radius",[159,460,461,466],{},[176,462,463],{},[22,464,465],{},"Added Lightning Damage",[176,467,468],{},"Flat damage cho mỗi pulse",[159,470,471,476],{},[176,472,473],{},[22,474,475],{},"Concentrated Effect",[176,477,478],{},"More damage, smaller AoE (boss focus)",[159,480,481,487],{},[176,482,483,486],{},[22,484,485],{},"Faster Projectiles"," (nếu applicable)",[176,488,489],{},"Illusion speed",[70,491,493],{"id":492},"ascendancy-compatibility","Ascendancy Compatibility",[19,495,496,499],{},[22,497,498],{},"Pathfinder (Ranger)"," — Movement speed flasks → separate mobility solution + Dexterity class fit.",[19,501,502,505],{},[22,503,504],{},"Raider (Ranger)"," — Frenzy charge generation + onslaught: attack speed để tăng pulse rate.",[19,507,508,511],{},[22,509,510],{},"Deadeye (Ranger)"," — Chain và AoE scaling nếu pulses có projectile component.",[31,513,515],{"id":514},"sources","Sources",[36,517,518],{},[39,519,520,523],{},[22,521,522],{},"GGG Patch Notes 3.28.0 Mirage"," — Transfigured gem reveal, Projection mechanic description",[31,525,527],{"id":526},"changelog","Changelog",[153,529,530,543],{},[156,531,532],{},[159,533,534,537,540],{},[162,535,536],{},"Version",[162,538,539],{},"Date",[162,541,542],{},"Changes",[171,544,545],{},[159,546,547,550,553],{},[176,548,549],{},"1.0.0",[176,551,552],{},"2026-03-07",[176,554,555],{},"Initial documentation từ patch notes 3.28 — pre-league theorycraft",{"title":91,"searchDepth":557,"depth":557,"links":558},2,[559,563,569,574,575,579,580],{"id":33,"depth":557,"text":34,"children":560},[561],{"id":72,"depth":562,"text":73},3,{"id":100,"depth":557,"text":101,"children":564},[565,566,567,568],{"id":104,"depth":562,"text":105},{"id":140,"depth":562,"text":141},{"id":150,"depth":562,"text":151},{"id":254,"depth":562,"text":255},{"id":277,"depth":557,"text":278,"children":570},[571,572,573],{"id":281,"depth":562,"text":282},{"id":311,"depth":562,"text":312},{"id":335,"depth":562,"text":336},{"id":362,"depth":557,"text":363},{"id":410,"depth":557,"text":411,"children":576},[577,578],{"id":414,"depth":562,"text":415},{"id":492,"depth":562,"text":493},{"id":514,"depth":557,"text":515},{"id":526,"depth":557,"text":527},"Lightning","skill","md","poe1","green","3.28",28,{"attribute_requirement":589,"meta_tags":592,"relationships":598,"template":609},{"strength":590,"dexterity":591,"intelligence":590},0,42,[593,594,595,596,597,586],"transfigured","channelling","movement","projection","lightning",{"synergizes_with":599,"related":604},[600],{"path":601,"title":602,"reason":603},"content/mechanics/skills/storm-brand.md","Storm Brand","Cùng lightning AoE theme, có thể combo trong mapping",[605],{"path":606,"title":607,"reason":608},"content/builds/ranger/poisonous-concoction-pathfinder.md","Poisonous Concoction Pathfinder","Dexterity-based build structure tham khảo","templates/skill-template.md",true,"3.28.0","/mechanics/skills/charged-dash-of-projection",{"title":5,"description":91},[615,616,617,618,581],"Attack","AoE","Movement","Channelling","active","published","mechanics/skills/charged-dash-of-projection",[582,623,595,594,597,624,625,593,596,586,584],"charged-dash","attack","aoe","e-FGgUjrH8ICF01TJKbkEmc14rAPhsmUhkkAjQZ_6KE",[],1778258738499]