[{"data":1,"prerenderedAt":748},["ShallowReactive",2],{"content-/builds/warrior/shield-wall-warbringer":3,"children-/builds/warrior/shield-wall-warbringer":747},{"id":4,"title":5,"accessibility":6,"ascendancy":7,"author":8,"body":9,"budget_tier":715,"build_tags":716,"class":720,"class_type":6,"complexity":6,"created":682,"damage_type":6,"description":115,"document_type":721,"extension":722,"forum_guide":115,"game":723,"gem_color":6,"investment_tier":6,"item_class":6,"league":724,"league_phase":6,"league_start":6,"league_type":6,"level":6,"level_requirement":6,"market_context":6,"meta":725,"navigation":728,"patch":729,"path":730,"pob_link":646,"profit_per_hour":6,"progress_stage":6,"rarity":6,"ratings":731,"seo":734,"skill_tags":6,"skill_type":6,"status":735,"stem":736,"strategy_tier":6,"tags":737,"updated":682,"video_guide":646,"video_update_328":6,"weight":6,"__hash__":746},"content/builds/warrior/shield-wall-warbringer.md","Shield Wall",null,"Warbringer","firegroup",{"type":10,"value":11,"toc":686},"minimark",[12,17,35,38,43,48,90,94,100,105,116,120,138,153,159,163,168,182,187,198,200,204,208,214,294,296,300,304,308,365,371,375,380,386,391,397,402,407,412,417,423,428,433,444,449,454,456,460,464,469,494,498,503,546,551,556,558,562,566,571,582,587,598,600,604,608,618,624,634,638,652,654,658],[13,14,16],"h1",{"id":15},"shield-wall-warriorwarbringer","Shield Wall - Warrior/Warbringer",[18,19,20],"blockquote",{},[21,22,23,27,28,30,31,34],"p",{},[24,25,26],"strong",{},"Quick Summary:"," A tanky PoE2 Warrior campaign build that pivots at level 28 into ",[24,29,5],{}," for extremely high single-target damage. Your shield’s ",[24,32,33],{},"Armour"," becomes your damage, and Warcries are your engine for uptime and survivability.",[36,37],"hr",{},[39,40,42],"h2",{"id":41},"build-overview","Build Overview",[44,45,47],"h3",{"id":46},"identity","Identity",[49,50,51,58,64,70,76],"ul",{},[52,53,54,57],"li",{},[24,55,56],{},"Primary Skill:"," Shield Wall (swap at level 28)",[52,59,60,63],{},[24,61,62],{},"Damage Type:"," Physical",[52,65,66,69],{},[24,67,68],{},"Playstyle:"," Slow-and-steady melee, shield-as-weapon, warcry-driven buffs",[52,71,72,75],{},[24,73,74],{},"Budget Tier:"," League Starter",[52,77,78,81,82,85,86,89],{},[24,79,80],{},"League:"," 0.4 | ",[24,83,84],{},"Patch:"," 0.4.0 | ",[24,87,88],{},"Updated:"," 2025-12-14",[44,91,93],{"id":92},"path-of-building","Path of Building",[21,95,96,99],{},[24,97,98],{},"PoB Link:"," Not currently available for PoE2 (link points to the primary video reference).",[21,101,102],{},[24,103,104],{},"PoB Code:",[106,107,112],"pre",{"className":108,"code":110,"language":111},[109],"language-text","N/A (PoE2)\n","text",[113,114,110],"code",{"__ignoreMap":115},"",[44,117,119],{"id":118},"description","Description",[21,121,122,123,126,127,130,131,133,134,137],{},"This build levels with ",[24,124,125],{},"Boneshatter"," + ",[24,128,129],{},"Rolling Slam"," until level 28, then transitions into ",[24,132,5],{}," once you can equip a strong armour-based shield base (notably ",[24,135,136],{},"Rampart Shield"," at that breakpoint).",[21,139,140,141,144,145,148,149,152],{},"The core scaling lever is simple: ",[24,142,143],{},"Armour on your shield = damage",". You craft/upgrade shields aggressively as you level, and you solve resource sustain with ",[24,146,147],{},"Mana Leech"," (mandatory) and ",[24,150,151],{},"Life Leech"," on jewelry.",[21,154,155,156,158],{},"Warcries are non-negotiable: they provide defensive uptime, sustain, and damage amplification. ",[24,157,7],{}," is the best campaign ascendancy because it makes warcry gameplay smooth and spammable.",[44,160,162],{"id":161},"pros-cons","Pros & Cons",[21,164,165],{},[24,166,167],{},"Strengths ✅",[49,169,170,173,176,179],{},[52,171,172],{},"✅ Very high single-target damage after level 28",[52,174,175],{},"✅ Extremely tanky (shield + block + warcry sustain)",[52,177,178],{},"✅ Clear, simple gearing priority (armour on shield)",[52,180,181],{},"✅ Campaign-friendly progression and easy swaps",[21,183,184],{},[24,185,186],{},"Weaknesses ❌",[49,188,189,192,195],{},[52,190,191],{},"❌ Transition build: pre-28 feels different than post-28",[52,193,194],{},"❌ Requires leech on jewelry to comfortably spam Shield Wall",[52,196,197],{},"❌ Positioning matters (Shield Wall hit placement)",[36,199],{},[39,201,203],{"id":202},"performance-matrix","Performance Matrix",[44,205,207],{"id":206},"content-ratings","Content Ratings",[21,209,210,213],{},[24,211,212],{},"Scale:"," ⭐=Struggles, ⭐⭐=Difficult, ⭐⭐⭐=Comfortable, ⭐⭐⭐⭐=Strong, ⭐⭐⭐⭐⭐=Dominates",[215,216,217,239],"table",{},[218,219,220],"thead",{},[221,222,223,227,230,233,236],"tr",{},[224,225,226],"th",{},"Content Type",[224,228,229],{},"Rating",[224,231,232],{},"Min DPS",[224,234,235],{},"Min Life",[224,237,238],{},"Notes",[240,241,242,261,278],"tbody",{},[221,243,244,250,253,256,258],{},[245,246,247],"td",{},[24,248,249],{},"Campaign",[245,251,252],{},"⭐⭐⭐⭐⭐",[245,254,255],{},"N/A",[245,257,255],{},[245,259,260],{},"Strong once Shield Wall comes online at level 28",[221,262,263,268,271,273,275],{},[245,264,265],{},[24,266,267],{},"Early Endgame",[245,269,270],{},"⭐⭐⭐⭐",[245,272,255],{},[245,274,255],{},[245,276,277],{},"Shield upgrades + leech keep scaling smooth",[221,279,280,285,287,289,291],{},[245,281,282],{},[24,283,284],{},"Bosses",[245,286,252],{},[245,288,255],{},[245,290,255],{},[245,292,293],{},"Primary strength: single-target",[36,295],{},[39,297,299],{"id":298},"skills-tree","Skills & Tree",[44,301,303],{"id":302},"ascendancy","Ascendancy",[21,305,306],{},[24,307,7],{},[215,309,310,329],{},[218,311,312],{},[221,313,314,317,320,323,326],{},[224,315,316],{},"Progress",[224,318,319],{},"When",[224,321,322],{},"Node",[224,324,325],{},"Priority",[224,327,328],{},"Benefit",[240,330,331,348],{},[221,332,333,336,339,342,345],{},[245,334,335],{},"1",[245,337,338],{},"ASAP",[245,340,341],{},"Warbringer start",[245,343,344],{},"Must Have",[245,346,347],{},"Warcry-focused leveling power and smoother uptime",[221,349,350,353,356,359,362],{},[245,351,352],{},"2+",[245,354,355],{},"Later",[245,357,358],{},"(flex)",[245,360,361],{},"High",[245,363,364],{},"Consider Titan/Smith respec after later milestones",[21,366,367,370],{},[24,368,369],{},"Ascendancy Notes:"," Warbringer is recommended for campaign/leveling. You can consider swapping to Titan or Smith later (e.g., after later major ascendancy milestones) once your gear and shield bases stabilize.",[44,372,374],{"id":373},"gem-setups","Gem Setups",[21,376,377],{},[24,378,379],{},"Pre-28 (Acts 1 → 28): Main Damage",[106,381,384],{"className":382,"code":383,"language":111},[109],"Boneshatter\n└─ (Support) Rapid Attacks OR Concentrated Effect\n",[113,385,383],{"__ignoreMap":115},[21,387,388],{},[24,389,390],{},"Pre-28 Utility / Setup",[106,392,395],{"className":393,"code":394,"language":111},[109],"Rolling Slam\n└─ (Support) Rapid Attacks OR Concentrated Effect\n",[113,396,394],{"__ignoreMap":115},[49,398,399],{},[52,400,401],{},"Keep Rolling Slam’s damage low enough to reliably set up stuns (don’t overlevel it if it starts killing targets before the setup matters).",[21,403,404],{},[24,405,406],{},"Warcries (Core)",[49,408,409],{},[52,410,411],{},"Infernal Cry: pack clear via explosions",[21,413,414],{},[24,415,416],{},"Post-28 (Main Setup): Shield Wall",[106,418,421],{"className":419,"code":420,"language":111},[109],"Shield Wall\n├─ Brutality\n├─ Melee Physical Damage\n└─ Rapid Attacks (swap to Pulverise/Concentrated Effect for bosses)\n",[113,422,420],{"__ignoreMap":115},[49,424,425],{},[52,426,427],{},"Shield Wall doesn’t “overlap” well; aim so the shield edge connects for consistent damage.",[21,429,430],{},[24,431,432],{},"Post-28 Warcries (Very Important)",[49,434,435,438,441],{},[52,436,437],{},"Fortifying Cry: sustain + defence",[52,439,440],{},"Seismic Cry: stun + damage push",[52,442,443],{},"Infernal Cry: remains best for pack pops",[21,445,446],{},[24,447,448],{},"Movement",[49,450,451],{},[52,452,453],{},"Shield Charge: core mobility and block activation while moving",[36,455],{},[39,457,459],{"id":458},"gear-roadmap","Gear Roadmap",[44,461,463],{"id":462},"phase-1-campaign-start-act-1-level-28","Phase 1: Campaign Start (Act 1 → Level 28)",[21,465,466],{},[24,467,468],{},"Priority Order:",[470,471,472,482,488],"ol",{},[52,473,474,477,478,481],{},[24,475,476],{},"Weapon:"," high physical damage ",[24,479,480],{},"Mace/Hammer"," (dual-wield early if it’s stronger)",[52,483,484,487],{},[24,485,486],{},"Resists/Life:"," basic survivability, don’t over-optimize early",[52,489,490,493],{},[24,491,492],{},"Utility:"," buy/sell gems for gold if you’re starved early",[44,495,497],{"id":496},"phase-2-transition-level-28","Phase 2: Transition (Level 28+)",[21,499,500],{},[24,501,502],{},"Build-Defining Gear:",[49,504,505,529],{},[52,506,507,510,511],{},[24,508,509],{},"Shield (MOST IMPORTANT):"," armour as high as possible\n",[49,512,513,518],{},[52,514,515,516],{},"Best base at the breakpoint: ",[24,517,136],{},[52,519,520,521,524,525,528],{},"Craft for ",[24,522,523],{},"flat armour"," and/or ",[24,526,527],{},"% armour"," whenever you upgrade bases",[52,530,531,534],{},[24,532,533],{},"Jewelry (MANDATORY):",[49,535,536,541],{},[52,537,538,540],{},[24,539,147],{}," (required)",[52,542,543,545],{},[24,544,151],{}," (strongly recommended)",[21,547,548],{},[24,549,550],{},"Weapons:",[49,552,553],{},[52,554,555],{},"1H Mace/Hammer with high physical damage; +levels to melee skills is a premium roll.",[36,557],{},[39,559,561],{"id":560},"leveling-path","Leveling Path",[44,563,565],{"id":564},"acts-strategy-step-by-step","Acts Strategy (Step-by-step)",[21,567,568],{},[24,569,570],{},"Stage 1 (Act 1 → Level 28):",[49,572,573,576,579],{},[52,574,575],{},"Main: Boneshatter",[52,577,578],{},"Setup: Rolling Slam (stun priming; don’t overlevel if it breaks your setup)",[52,580,581],{},"Warcry: Infernal Cry for pack pops",[21,583,584],{},[24,585,586],{},"Stage 2 (Level 28+): Switch to Shield Wall",[49,588,589,592,595],{},[52,590,591],{},"Equip a high-armour shield base (Rampart Shield is the early standout)",[52,593,594],{},"Swap main skill to Shield Wall and add warcry package (Fortifying/Seismic/Infernal)",[52,596,597],{},"Add Shield Charge for movement and block uptime",[36,599],{},[39,601,603],{"id":602},"faq-resources","FAQ & Resources",[44,605,607],{"id":606},"frequently-asked-questions","Frequently Asked Questions",[21,609,610,613,614,617],{},[24,611,612],{},"Q: When do I swap to Shield Wall?","\nA: Immediately at ",[24,615,616],{},"level 28"," once you can equip a strong armour-based shield (Rampart Shield is the ideal base at that point).",[21,619,620,623],{},[24,621,622],{},"Q: Why is Mana Leech mandatory?","\nA: Shield Wall’s mana cost is high enough that without Mana Leech you can’t reliably spam the skill.",[21,625,626,629,630,633],{},[24,627,628],{},"Q: What’s the #1 gear stat?","\nA: ",[24,631,632],{},"Armour on your shield",". Treat shield upgrades like weapon upgrades.",[44,635,637],{"id":636},"resources-credits","Resources & Credits",[49,639,640,649],{},[52,641,642,643],{},"Primary reference video (timestamped in the raw notes): ",[644,645,646],"a",{"href":646,"rel":647},"https://www.youtube.com/watch?v=8-8HTEPJ4FU",[648],"nofollow",[52,650,651],{},"Imported notes: (source file removed)",[36,653],{},[39,655,657],{"id":656},"changelog","Changelog",[215,659,660,673],{},[218,661,662],{},[221,663,664,667,670],{},[224,665,666],{},"Version",[224,668,669],{},"Date",[224,671,672],{},"Changes",[240,674,675],{},[221,676,677,680,683],{},[245,678,679],{},"1.0.0",[245,681,682],{},"2025-12-14",[245,684,685],{},"Added PoE2 Warrior Shield Wall Warbringer build (imported from raw notes)",{"title":115,"searchDepth":687,"depth":687,"links":688},2,[689,696,699,703,707,710,714],{"id":41,"depth":687,"text":42,"children":690},[691,693,694,695],{"id":46,"depth":692,"text":47},3,{"id":92,"depth":692,"text":93},{"id":118,"depth":692,"text":119},{"id":161,"depth":692,"text":162},{"id":202,"depth":687,"text":203,"children":697},[698],{"id":206,"depth":692,"text":207},{"id":298,"depth":687,"text":299,"children":700},[701,702],{"id":302,"depth":692,"text":303},{"id":373,"depth":692,"text":374},{"id":458,"depth":687,"text":459,"children":704},[705,706],{"id":462,"depth":692,"text":463},{"id":496,"depth":692,"text":497},{"id":560,"depth":687,"text":561,"children":708},[709],{"id":564,"depth":692,"text":565},{"id":602,"depth":687,"text":603,"children":711},[712,713],{"id":606,"depth":692,"text":607},{"id":636,"depth":692,"text":637},{"id":656,"depth":687,"text":657},"league-starter",{"primary_skill":5,"damage_type":717,"playstyle":718,"content_focus":719},"Physical","Melee","Campaign / Bossing","Warrior","build","md","poe2","0.4",{"relationships":726,"template":727},{},"templates/build-template.md",true,"0.4.0","/builds/warrior/shield-wall-warbringer",{"clear_speed":692,"boss_damage":732,"survivability":732,"mobility":692,"league_start":732,"budget_scaling":733},5,4,{"title":5,"description":115},"draft","builds/warrior/shield-wall-warbringer",[723,738,739,740,741,742,743,744,745],"warrior","warbringer","shield-wall","boneshatter","armour","block","warcry","campaign","zTiHR3J8YNShXe_iMqbUrMUV2ocSDY3cPItYsAoXqWc",[],1778258736902]